![]() ![]() ![]() ![]() There are quite a few updates, tweaks and fixes that Blizzard has implemented since the last beta. Play 2-player couch co-op or up to 4-player online co-op.Play all five classes: The Rogue, Barbarian, Sorcerer, Necromancer and Druid.Play the Prologue and Act I of the game and explore the Fractured Peaks zone.The long and short of it is you’ll be able to: It would be kind of confusing if they weren't.The Server Slam beta is roughly the same as the Open Beta-though there are some updates we’ll get to below. I'm guessing mainly because snagging one heals your entire party. Health globes drop the same for everyone. If you are playing in a party and grab a "Health Orb" it will heal everyone in your group very cool There are some questions the drop system raises of course about griefing or contribution, but those are really issues that are best and maybe even easier addressed when a more complete view of a final game comes into focus. If you pick up an item and don't want it, when you drop it then everyone else can see it. Yeah, drops for everything, bosses, normal enemies, chests, etc. Needless to say, Blizzard's Diablo III developers find this to be an unacceptable solution to a very real problem.īlizzard's community manager for the game, Bashiok, chimes in on the game's new loot system: The workaround to not having to deal with such situations was to play in closed, private games. With certain players opting to use hacks like auto-loot, looting could become a downright hectic experience, especially in public games. As a boss was killed and loot splayed about like the innards of an angry piñata, players would rush over to its corpse, like loot-hungry Greek warriors approaching the corpse of a slain enemy hero following some moment of Aristeia. Players of the original Diablo II may recall the hassle and bother and the problems in general with the game's loot system. ![]()
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